Every chunk is a different biome.
Every chunk is a different biome.
Desert against snow against jungle against cherry grove, sixteen blocks at a time, with hard edges all the way to the horizon.
For Minecraft 26.2 (Fabric).
chunkbiomes-1.0.0.jar and Fabric API in your
mods folder:
%appdata%\.minecraft\mods~/Library/Application Support/minecraft/mods~/.minecraft/modsOnly the server needs it. Vanilla clients can connect and play normally.
The swap happens at the biome lookup itself, before anything is generated — not by repainting chunks afterwards. That means each chunk is genuinely generated as its biome: its own surface blocks, its own trees and flowers, its own mobs, its own sky colour, its own weather, its own music.
Walk one chunk north and it starts snowing. Walk one chunk back and it stops.
The mod asks each dimension what biomes it is capable of producing and picks from that, so:
Oceans and rivers are left out of the overworld by default, for two reasons. A world that is a third open water is dull to walk across, and strongholds choose their chunk before they check the biome — keeping the palette to land means the end portal stays reliably reachable. Water still appears: aquifers, lakes and springs are generated from noise, not from biomes.
The patchwork is seeded from your world seed, so the same seed always produces the same map.
| Command | Who can use it |
|---|---|
/chunkbiomes | Anyone. What biome the chunk you are standing in turned out to be |
/chunkbiomes reload | Operators. Re-reads the config file |
A file appears at config/chunkbiomes.json the first time you run the mod.
| Setting | Default | What it does |
|---|
enabled | true | Turn it off. Land already generated keeps its biomes |
seedOffset | 0 | Change for a different patchwork on the same world seed |
excludeOceans | true | Keep oceans and rivers out of the overworld palette. Also what keeps strongholds reliable |
excludeBiomes | ["minecraft:the_void"] | Extra biomes to keep out entirely |
Walls are a suggestion.
Make a world and nothing is what it looks like.
Comments