Stand still and it starts hurting.
Stand still and it starts hurting.
You get three seconds. After that, damage every second, and it gets worse the longer you stay put. Move and everything resets.
For Minecraft 26.2 (Fabric).
keepgoing-1.0.0.jar and Fabric API in your mods
folder:
%appdata%\.minecraft\mods~/Library/Application Support/minecraft/mods~/.minecraft/modsOnly the server needs it. Vanilla clients can connect and play normally.
Works on an existing world.
Only horizontal movement counts. Falling down a hole is not a rest, and neither is standing in a boat that is not going anywhere — but riding one that is moving counts, which feels right.
The first hit is half a heart. Each one after that, while you stay put, lands harder, up to three hearts a second. The moment you move, the counter goes back to zero and you are forgiven entirely.
You get a warning on the action bar the instant the grace period runs out, so you always know why it started.
| Command | Who can use it |
|---|---|
/keepgoing | Anyone. Shows how long you may stand still |
/keepgoing on and |
A file appears at config/keepgoing.json the first time you run the mod.
graceSeconds: 1 with damageRamp: 1.5 is the unplayable version, if that is the video.
/keepgoing off| Operators. Toggles it |
/keepgoing reload | Operators. Re-reads the config file |
| Setting | Default | What it does |
|---|
graceSeconds | 3 | How long you may stand still before it starts |
damageIntervalTicks | 20 | Ticks between hits once it has started. 20 is once a second |
damage | 1.0 | The first hit, in half-hearts |
damageRamp | 0.5 | How much harder each hit lands while you stay put |
maxDamage | 6.0 | Ceiling on that ramp, so it cannot become an instant kill |
punishCreative | false | Punish creative players too |
The world generates upside down.
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